Call of Duty: Mobile World Championship
Call of Duty: Mobile World Championship Slitting Equipment
Prepare for an incredible Season 1, bringing a massive drop of content, including five free Weapons, four new Multiplayer Maps, multiple Modes, the next Zombies story chapter, the arrival and integration of Call of Duty: Warzone and the new Urzikstan map, an all-new 100+ Tiers of Battle Pass content to earn, BlackCell, and more.
Prepare for an incredible Season 1, bringing a massive drop of content, including five free Weapons, four new Multiplayer Maps, multiple Modes, the next Zombies story chapter, the arrival and integration of Call of Duty: Warzone and the new Urzikstan map, an all-new 100+ Tiers of Battle Pass content to earn, BlackCell, and more.
The following patch notes pertain primarily to Global changes made to all Call of Duty Modern Warfare III titles and those made exclusively to Warzone. For an overview of changes unique to either Multiplayer or Zombies, please visit the dedicated patch notes here.
Battle Royale Preview New Limited-Time Mode
Battle Royale Preview offers an early look at Warzone features that may later migrate to the standard Battle Royale experience. This new Limited-Time Mode will appear in playlists if or when we’re looking for both data and feedback from our players on new systems - so we hope to provoke discussion and hear from you! This mode will be available for players to queue as a team of four (Quads).
The following features are unique to Battle Royale Preview at launch:
The content covered in the following section pertains to all Call of Duty Modern Warfare III products including, but not limited to, Warzone.
The content covered in the following section pertains primarily to Call of Duty Warzone.
Part of our commitment to Warzone is the continuous monitoring of community sentiment, player engagement data, and the pursuit of fun, new experiences. Among the recent additions, Urzikstan Resurgence stands out, having garnered unprecedented engagement from a Resurgence mode on a big map. We understand that with a large, diverse player base comes varied preferences, but we prioritize introducing and rotating in modes that perform exceptionally well to ensure an enjoyable gaming experience for as many players as we can reach.
For information about upcoming Playlists, XP events, and more, please check out the dedicated Warzone Trello Board.
In Season 1, we witnessed a number of powerful builds across the entire spectrum of weapon classes. With this update, we’re taking a close look at some of the notable standouts, while giving some much needed attention to those which might need help. In an update coming in the near future, we’ll also be shipping additional changes to the MTZ Interceptor (MWIII) and reducing the medium-to-long range viability of the WSP Swarm (MWIII).
Our audio team has been diligently working on making adjustments to the audio experience in Warzone. In addition to the changes outlined below, we are actively exploring further improvements, with some planned for parachutes in an upcoming season.
Please note that additional weapon adjustments will be going live in the Season 1 Reloaded update which is slated to release on January 17th, 2024.
The content covered in the following section pertains to all Call of Duty Modern Warfare III products including, but not limited to, Warzone.
We’ll be talking about what Zombie Santa is bringing to town in patch notes that will be released closer to when the event launches over the holidays. Stay tuned!
A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more.
For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the official Call of Duty blog here.
The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.
In addition to the abundance of Modern Warfare 3 Attachments coming alongside the Weapons list above, Players will see a brand new type of Attachment called Aftermarket Parts. These are unique Attachments that are typically linked to a specific Weapon or class of Weapon, as detailed below:
The unique attachments listed above will be rolling out to players over the course of Season 1. Keep an eye out on Raven Software and Sledgehammer Game official channels for updates.
The content covered in the following section pertains primarily to Call of Duty Warzone.
Positioned in Western Asia, nestled on the eastern border of the Black Sea and bordering Al Mazrah, Urzikstan is steeped in rich, turbulent history and only recently emerged from the oppressive rule of dictator Roman Barkov. Our map design acknowledges this history, weaving it into the landscape that now faces the looming threats from the Allegiance and the ultranationalist forces led by Viktor Zakhaev.
Central to our design philosophy is a deep respect for our community, as we focus on a balanced, fluid, and dynamic gameplay experience that harmonizes the intensity of dense urban warfare with the strategic openness of rural battlegrounds. With enhanced mobility being another key pillar of our design, Urzikstan is interspersed with a variety of new and returning traversal options, including vertical ascenders, horizontal ziplines, redeploy drones, and even a mobile point of interest - the driveable train.
Urzikstan is a testament to our commitment to our players, strategic balance, and innovative design, set against the backdrop of a region emerging from its tumultuous past, only to face brand new challenges.
Drivable Train New Mobile Point of Interest
For an exhaustive look at Urzikstan, check out the new Tac Map Atlas.
This brand new 1v1 Gulag named “Silo” is characterized by its stark, symmetrical layout that lends to both striking visuals and balanced engagements. This symmetry not only enhances player immersion but ensures equal opportunities for both contestants to redeploy to the field. This new arena is also rich in loot, strategically placed to encourage exploration and adding an additional layer of resource management and strategy.
Here is a series of new features that elevate this Gulag in various ways:
For information about upcoming Playlists, XP events, and more, please check out the dedicated Warzone Trello Board.
As many players have already experienced, MW3 offers several dozen weapons that cover a diverse range of options spanning various categories. It's important to remember that Warzone won't suddenly shift overnight to favor only DMRs and Shotguns. Instead, our hope is to witness a more balanced ecosystem where additional categories, such as Battle Rifles, become viable choices thanks to the new offering of weapons. In essence, MW3 weapons aim to be user-friendly, offering versatility across various damage ranges and maintaining a high level of mobility. While we acknowledge the importance of MW2 Weapons retaining their viability, there are specific cases where further updates may be required to ensure a fair and exciting gameplay experience for all.
The following Weapons launched with Modern Warfare III and are new to Warzone as of Season 1 launch.
The Perk system currently in Warzone continues, with Operators choosing from either a pre-set or a Custom Perk Package consisting of four Perks which become active once your Loadout is claimed. Perk Packs can also be found in ground loot, whether dropped by an eliminated Player or found in Supply Boxes.
In addition, a number of the Perks that exist in Multiplayer have been implemented as default movement behaviors in Warzone - without requiring any specific equipment. This will be further detailed in the section titled Movement below.
New & Returning Plate Carriers
Movement and rotation opportunities on Urzikstan have been key focuses of its design. In the new chapter of Warzone, Players will find themselves with several Multiplayer Perks that are simply enabled by default at all times:
Below is a list of issues that we are aware players will encounter at the launch of Season 1.
For visibility on more live issues, follow us on Twitter @CODUpdates and check out our dedicated Warzone Trello Board here.
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*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.
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