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Join us with your most valuable scrap to talk about Lethal Company in today's RPS Game Club liveblog! | Rock Paper Shotgun

Grab a shovel and join us at 4pm GMT

It's finally time for this month's RPS Game Club live blog. This April, we've been tackling the comedy-horror Lethal Company. Whilst some of us have enjoyed the nonsensical hijinks Lethal Company can offer, others have been less enthused with the progression system and prefer the shiny newbie experience. Roller Bit

Join us with your most valuable scrap to talk about Lethal Company in today's RPS Game Club liveblog! | Rock Paper Shotgun

We've had some good chat on the matter. Although, I've mostly been preoccupied by the various hardworking monsters in the game. Now, it's your turn to hit us with your questions (or your shovels). Let's chat about all things Lethal Company, today (April 26th) at 4pm BST.

Our live coverage of this event has finished.

[Chanting]Scrap! Scrap! Scrap! Scrap!

We weren't even playing with the proximity voice chat on, we were in a Discord call. I played with James and Nate using the in-game voice chat and it was even more chaotic. You could just hear, like, Nate off in the distance very faintly shouting "oh no, bees!" and things.

Seeing you struck by lightning right in front of me was the perfect intersection of horror and comedy. It was incredible.

I think the Forest Keeper properly scared me the most, because it was the evening and I couldn't see him through the trees, and then he just lumbered over the bridge at me with his big hands and no head. But the rest of the time you can hear the big stomping footsteps, so maybe that's a bad example...

I think the entire company is a huge monster inside a building. Like, Cthulhu gone capitalist.

I actually think that the supporting fiction helps with the goofiness. Like, you are collecting scrap and selling it to a slot in a huge brutalist concrete building for no verifiable reason. So it sort of makes sense to me that the entity that is The Company would value big pieces of industrial rubbish and also whoopie cushions and kettles.

Yes and no! I think James is being a bit harsh. I think it's true that the initial drop off is very fast, but I think if you're playing with the right people and the right spirit, Lethal Company has the right silliness to extend the tail longer than most.

I think it's a great one to play with pals, so I would definitely hop on again with the right group, you know? I haven't wrung the fun out of it yet.

Thanks for picking it for this month, Kiera - and for hosting our nice chat!

We're about to hop off for the night BUT I think... yes? Maybe? Although how could you tell if it was on purpose? Either way, I'm alright with it, I think. That's a fence sitting answer if ever I gave one.

Night everyone! Have good weekends. Watch out for nutcrackers with guns.

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Join us with your most valuable scrap to talk about Lethal Company in today's RPS Game Club liveblog! | Rock Paper Shotgun

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